Behind the Scenes of Fallout, the Gaming World’s Most Surprising Television Success
The Fallout TV series is back to its platform, and it's safe to say that viewers were pleasantly surprised by the excellence of its first season. By illustrating the retro-futuristic, post-apocalyptic United States through the eyes of three different characters, it succeeded in capturing multiple facets of the gamer's experience.
We followed Lucy the vault dweller, attempting to act with integrity and finding that the wasteland made that very difficult; Brotherhood initiate Max, the militant faction rookie, who starts doubting his cult's dogma and unleashes a lot of havoc in robotic power armour; and the Ghoul, a standout performance who has entirely abandoned any ethical bearings out in the irradiated badlands.
Setting the Stage for Season Two
The show's first season finale disclosed a major secret about who helped cause the atomic conflict that trapped a society in bomb-proof bunkers for centuries. It also raised several enigmas unanswered for the upcoming chapter – and, now, expectations are considerably elevated.
“We’ll take ‘pretty good’ – we should print that on merchandise,” quips one of the series creators.
“Going into the first season, people were like, ‘Just don't mess it up’,” adds a key figure from the games. “We’re over the moon with the response to the show, so this time people are bringing more excitement and different expectations.”
The Mojave Beckons for the Next Installment
The second season is located in the neon-lit city, the backdrop of the beloved game Fallout: New Vegas, which is widely regarded for having the most compelling narratives and personalities in the franchise, even if it was a bit broken at launch.
“It’s more of a sun-baked feel, a Southwestern essence, that’s so integral to that game,” notes the co-creator. “That dusty, desolate iconic highway aesthetic of the game is so much fun to incorporate into the show.”
In the series narrative, a long time has elapsed since the story of the New Vegas game by the time the characters arrive there. Yet, the creators indicate that it will honor the gamer's experience.
Crafting a Tangible World
The Fallout TV series is distinguished by its physical authenticity – its makers prioritized authentic items and environments were constructed, echoing the cobbled-together nature of the outposts in the games.
“Being a genre enthusiast, so many shows I watch, I’m aware that they’re all filmed against a digital backdrop,” comments another of the showrunners. “The primary goal of an translation, particularly of a video game, is to appear as if it’s real.”
Actually, almost every element you see on-screen is physical, even the infamously terrifying irradiated monsters known as Deathclaws. In the show, they are portrayed by puppets, and were by all accounts rather intimidating up close.
A Labor of Love
The Fallout series succeeds because it is crafted by talented film-makers who are also longtime fans, alongside the visionaries behind the source material. This shared passion for the lore is apparent in the end result.
The new batch of episodes is being released on a weekly basis rather than as a all-at-once release, representing a shift from the first season. This schedule will allow for a different audience reaction, something the team themselves are eager to witness.
“It has more depth, it’s bigger, it’s wittier, it has a lot of revelations,” teases Howard. “I’m looking forward to seeing what people think.”